Friday, September 26, 2014

Longmate_William_Lesson2_Final_VEF1_1409




This is lesson 2 Particle Effects, in this video you see fire, water, and steam.
How i made the fire was that I used a particle emitter with multi-streaks and i used an expression ramp to get the gradual change between red, yellow, and white. the field being used on the fire is turbulence.
For the steam i used a volume emitter with particle cloud for the texture and wrote out an expression to randomize the particles of the cloud, while using a ramp to make the clouds dissipate a lot more smoothly. the field for the steam is a turbulence field.
and last but not least the water, for the water I used a volume emitter with uniform acting as my field i also have a expression to randomize the shape and size of my blobby surface particles. the texture used is mia material X with the transparency done.   

No comments:

Post a Comment