Sunday, September 28, 2014

William_Longmate_Lesson_3_Final_VEF1_1409

in this project i used soft bodies, what i did was that i got a model of Goomba's and stacked them right on top of each other then i separated the geometry and created a lattice, then i went into the dynamics mode in maya to make them a soft body. after that was done i then proceeded to make a gravity field and paired them up in the relationship Editors dynamic relationship. then i selected the lattice of the geometry and created a spring and just touched up on the settings. after that was done i them made them collide with hidden planes so that the Goomba's would not fall through the world.

Friday, September 26, 2014

Longmate_William_Lesson1_VEF1_1409


in this video are rigid bodies, what i used in this is passive and active rigid bodies
all the objects in this scene that move are an active rigid body except the last ball it is a keyed passive to active. The cup has a hinge to make the cup fall easier while the seesaws have both hinge and spring in order to get the motion correct including the launching pad as well.

Longmate_William_Lesson2_Final_VEF1_1409




This is lesson 2 Particle Effects, in this video you see fire, water, and steam.
How i made the fire was that I used a particle emitter with multi-streaks and i used an expression ramp to get the gradual change between red, yellow, and white. the field being used on the fire is turbulence.
For the steam i used a volume emitter with particle cloud for the texture and wrote out an expression to randomize the particles of the cloud, while using a ramp to make the clouds dissipate a lot more smoothly. the field for the steam is a turbulence field.
and last but not least the water, for the water I used a volume emitter with uniform acting as my field i also have a expression to randomize the shape and size of my blobby surface particles. the texture used is mia material X with the transparency done.