Sunday, September 28, 2014
William_Longmate_Lesson_3_Final_VEF1_1409
Friday, September 26, 2014
Longmate_William_Lesson1_VEF1_1409
in this video are rigid bodies, what i used in this is passive and active rigid bodies
all the objects in this scene that move are an active rigid body except the last ball it is a keyed passive to active. The cup has a hinge to make the cup fall easier while the seesaws have both hinge and spring in order to get the motion correct including the launching pad as well.
Longmate_William_Lesson2_Final_VEF1_1409
This is lesson 2 Particle Effects, in this video you see fire, water, and steam.
How i made the fire was that I used a particle emitter with multi-streaks and i used an expression ramp to get the gradual change between red, yellow, and white. the field being used on the fire is turbulence.
For the steam i used a volume emitter with particle cloud for the texture and wrote out an expression to randomize the particles of the cloud, while using a ramp to make the clouds dissipate a lot more smoothly. the field for the steam is a turbulence field.
and last but not least the water, for the water I used a volume emitter with uniform acting as my field i also have a expression to randomize the shape and size of my blobby surface particles. the texture used is mia material X with the transparency done.
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