Friday, December 19, 2014

VEF2 Final project


for my final project in VEF2 what i did is a stream/waterfall type of simulation my goal was to get the water going down the model in the shot while building up in the end of it. the tool i explored for this project is the emit particle fluid what i wanted to do with it is figure out how i can set up the system to be able to simulate water effectively but also with a good flow to it.



here is the final render of my simulation what i did was edited my light to be at the correct intensity to it doesn't look blown out and i set up my resolution in the render so i can get a good quality.



Friday, November 21, 2014

basketball


when looking for help on how to make a basketball i went to youtube and found a cool video on how to make a basketball. what they did in the video was that you get a sphere and you cut off a few edges off of the sphere's ends and then you use your interactive split tool to make a loop for the edges then after that he beveled the edges then extruded them inward just so were you can notice the lines.





for this part i found a couple good references for my basketball hoop and backboard (not really sure on the specific names.) and what i did was to make the ring i grabbed a torus and increased the radius and scaled down to get the size needed, then i grabbed two faces at the bottom of the torus and flatten them out followed by me extruding the to match my reference.
while last but not least the pole all it is, is a cylinder that i increased in size to match ten feet and made the backend of the backboard to hold on to the pole. 




then as you see here is the final look of my assets in maya before i import them into houdini. 


HOUDINI


when importing in all of my assets i ran into quite a few problems one of the is that none of my assests wouldn't upload and then i found out that i wasn't exporting out as an .obj file so once i fixed that then i ran into the problem of not being able to simulate anything in the program so i looked around the web for answer and didn't find much information that was actually good, so then i went and uninstalled and reinstalled houdini, which made the simulation stuff work again. but when trying to actually work in houdini i ran into errors involving the but it was an easy fix then following the ground plane made my ball fall slanted like so i went in and had to change a few things in the ground plane to make it work.




REFERENCE

here are the following references i used into making my assets.










Thursday, November 20, 2014

LipSync Animation Class Project





FINAL


                                       

this part is probably more of my favorite part was actually syncing the lips to the audio. i didn't find any problems while doing this. when doing this i used a mirror to be able to get more of a accurate look for my animation. when animating the sound clip animation i didn't really come across any new tool that i didn't already know.

                                                                           4th Pass

                                        

in the 4th pass here i was able to get out of stepped mode and actually edited what was there and fix problems and add moving holds.

3rd Pass

                                        
in this pass i was more into the experimenting phase of my poses testing on whether or not they would work well in my scene.


2nd pass

                                        




  in this pass i was still in the blocking phase trying to figure out my characters poses, i was also trying to figure out on how i can still improve on her poses.


Sunday, September 28, 2014

William_Longmate_Lesson_3_Final_VEF1_1409

in this project i used soft bodies, what i did was that i got a model of Goomba's and stacked them right on top of each other then i separated the geometry and created a lattice, then i went into the dynamics mode in maya to make them a soft body. after that was done i then proceeded to make a gravity field and paired them up in the relationship Editors dynamic relationship. then i selected the lattice of the geometry and created a spring and just touched up on the settings. after that was done i them made them collide with hidden planes so that the Goomba's would not fall through the world.

Friday, September 26, 2014

Longmate_William_Lesson1_VEF1_1409


in this video are rigid bodies, what i used in this is passive and active rigid bodies
all the objects in this scene that move are an active rigid body except the last ball it is a keyed passive to active. The cup has a hinge to make the cup fall easier while the seesaws have both hinge and spring in order to get the motion correct including the launching pad as well.

Longmate_William_Lesson2_Final_VEF1_1409




This is lesson 2 Particle Effects, in this video you see fire, water, and steam.
How i made the fire was that I used a particle emitter with multi-streaks and i used an expression ramp to get the gradual change between red, yellow, and white. the field being used on the fire is turbulence.
For the steam i used a volume emitter with particle cloud for the texture and wrote out an expression to randomize the particles of the cloud, while using a ramp to make the clouds dissipate a lot more smoothly. the field for the steam is a turbulence field.
and last but not least the water, for the water I used a volume emitter with uniform acting as my field i also have a expression to randomize the shape and size of my blobby surface particles. the texture used is mia material X with the transparency done.