for my final project in VEF2 what i did is a stream/waterfall type of simulation my goal was to get the water going down the model in the shot while building up in the end of it. the tool i explored for this project is the emit particle fluid what i wanted to do with it is figure out how i can set up the system to be able to simulate water effectively but also with a good flow to it.
here is the final render of my simulation what i did was edited my light to be at the correct intensity to it doesn't look blown out and i set up my resolution in the render so i can get a good quality.