Friday, November 21, 2014

basketball


when looking for help on how to make a basketball i went to youtube and found a cool video on how to make a basketball. what they did in the video was that you get a sphere and you cut off a few edges off of the sphere's ends and then you use your interactive split tool to make a loop for the edges then after that he beveled the edges then extruded them inward just so were you can notice the lines.





for this part i found a couple good references for my basketball hoop and backboard (not really sure on the specific names.) and what i did was to make the ring i grabbed a torus and increased the radius and scaled down to get the size needed, then i grabbed two faces at the bottom of the torus and flatten them out followed by me extruding the to match my reference.
while last but not least the pole all it is, is a cylinder that i increased in size to match ten feet and made the backend of the backboard to hold on to the pole. 




then as you see here is the final look of my assets in maya before i import them into houdini. 


HOUDINI


when importing in all of my assets i ran into quite a few problems one of the is that none of my assests wouldn't upload and then i found out that i wasn't exporting out as an .obj file so once i fixed that then i ran into the problem of not being able to simulate anything in the program so i looked around the web for answer and didn't find much information that was actually good, so then i went and uninstalled and reinstalled houdini, which made the simulation stuff work again. but when trying to actually work in houdini i ran into errors involving the but it was an easy fix then following the ground plane made my ball fall slanted like so i went in and had to change a few things in the ground plane to make it work.




REFERENCE

here are the following references i used into making my assets.










Thursday, November 20, 2014

LipSync Animation Class Project





FINAL


                                       

this part is probably more of my favorite part was actually syncing the lips to the audio. i didn't find any problems while doing this. when doing this i used a mirror to be able to get more of a accurate look for my animation. when animating the sound clip animation i didn't really come across any new tool that i didn't already know.

                                                                           4th Pass

                                        

in the 4th pass here i was able to get out of stepped mode and actually edited what was there and fix problems and add moving holds.

3rd Pass

                                        
in this pass i was more into the experimenting phase of my poses testing on whether or not they would work well in my scene.


2nd pass

                                        




  in this pass i was still in the blocking phase trying to figure out my characters poses, i was also trying to figure out on how i can still improve on her poses.